![]() For warriors and rogues, willpower grants more stamina for combat techniques and special attacks. With high willpower, mages can cast more spells thanks to a deeper mana pool. Willpower represents a character's determination and mental fortitude. This attribute is most important for dual wielding warriors and rogues. Dexterity contributes to physical resistance and is a prerequisite for some weapon talents. Along with strength, dexterity also contributes to melee and ranged attack scores, which determine whether a swing or shot connects with its target. Archery and dual-weapon fighting styles demand high dexterity to master, making this attribute a favorite for rogues.Īs the primary component of a character's defense score, dexterity helps sidestep attacks entirely. Dexterity adds 0.2 points damage to each dagger when dual wielding. Higher dexterity improves a character's chances to hit, makes the character more likely to dodge incoming blows, and contributes to the damage dealt by piercing weapons like daggers and arrows. 0.3 points to each weapon when dual wielding.ĭexterity is the measure of agility, reflexes, and balance. Strength also contributes to a character's physical resistance and influences the intimidation side of the Coercion skill.Įach point of Strength increases damage by ~0.6 points from all weapons, except crossbows and magic staves. Great strength is required to wield two-handed weapons or wear heavy armor. Consequently, strength is particularly important for warriors and rogues, mages with the Arcane Warrior specialization have no need for it. Greater strength increases the base damage from all weapons except crossbows and mages' staves, and, along with dexterity, determines whether a melee attack is successful. However, if you plan on taking the Lethality ability for a rogue, the strength modifier on weapons will be affected by cunning instead (though this will not affect strength requirements for weapons or armor). ![]() High strength is essential for warriors, in particular if they wish to wield two-handed weapons, and is nearly as critical for rogues. It also contributes to the accuracy of melee attacks. Strength measures a character's physical prowess, and directly affects the damage a character deals in physical combat. Increases health by 5 per point above 10.Higher cunning opens up specific dialogue options.Increases lockpicking, making Deft Hands unnecessary.Increases persuasion, making Coercion unnecessary.Prerequisite for many skills such as Coercion.Increases effectiveness of rogue talents, e.g.Increases armor penetration by 1/7 (~0.14) per point above 10.Prerequisite for higher-level staves and many spells.Increases effectiveness of potions, poultices, and staves. ![]()
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